Blue: Critical dmg boost 1520%, 75 into thaumaturgy, 30ish into heavy attack dmg, a few into penetration (1015, running lover + 2 cp points for every non-divine armor in dd loadout), elemental/magick dmg boost to 10% Over the thumb: 46 points into the stars that give low percentages, 56 into the ones that give high. Hi there, im here to deliver a sacred message: DD stands for Damage Dealer DPS stands for Damage Per Second the argument: LF DD for gold pledge means: hi there, im here to deliver a sacred message: DD stands for Damage Dealer DPS stands for Damage Per Second the argument: LF DD for gold pledge means. DD and DPS explanation: Prev 1 2 Next.
http://tvtropes.org/pmwiki/pmwiki.php/Main/DamagerHealerTank
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In Character Class Systems, there are many different roles, from petmasters to nukers to jacks of all trades. However, even outside class systems, three particular combat roles often come together, forming what in MMOs is dubbed 'the holy trinity':
The grouping allows each player to have a clear role and helps emphasise team-based combat. Typically, if there are any duplicated roles it will be the damage dealer.
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Often reliant on a simple 'aggro' system, wherein the tank must keep the highest amount of 'threat' in order to keep enemies focused on him — earlier games simply had foes go after whoever did the highest damage, rarely allowing a tank a place in combat, and earlier still featured them attacking mostly at random or just whoever they noticed first. Without this threat and aggro system, it becomes highly illogical for the Video Game A.I. to not just ignore the tank and attack the other two guys. Still, it is possible to work without it: the damagers/healers could be ranged, for instance, and the tank could just be blocking the path—indeed, this is how 'tanking' works in more tactically-inclined games.
Sometimes, the different roles will also have bonus abilities tied in with them; the tank could be good at crowd control, the healer might be able to debuff enemies (thus becoming more of a general support role) or have special powers fighting the undead.. The roles may also be toyed with, or merged slightly with hybrid classes — e.g. a tank with some support abilities (often a Paladin).
All roles are commonly found outside the dynamic in other party-based games. Has become a generally accepted standard in MMORPGs, to the point where some are deliberately defying it.
Sub-Trope of An Adventurer Is You, an overview of different classes not necessarily part of this dynamic and Three Approach System, where a game has three different gameplay types. White Mage/The Medic and Stone Wall are general character and gameplay archetypes, and may or may not be part of the dynamic. Compare Combat, Diplomacy, Stealth and Fighter, Mage, Thief, other trio configurations. Contrast Utility Party Member, who is defined by their role outside of combat.
Examples
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Alternative Title(s):DPS Healer Tank, Damage Dealer Healer TankIndex
Welcome to our ESO Stamina Templar DPS Build called The Harvester. On this page you will find an updated guide on the class, gear, champion points and everything you need to know for Stamina Templar DPS.
Table of Contents
[Updated for Clockwork City by Gilliamtherogue]
Objective![]()
With this build we’ll be helping out all those players interested in making a Stamina Templar from scratch. We’ll be offering mainly PvE build suggestions, but a few abilities will be vital to PvP as well with. Feel free to experiment and augment some of the more PvE abilities into other ones if you’re planning on being a PvP main instead.
Should you play this build?
Stamina Templars are a truly fun and unique class, boasting a great toolkit of easy to use yet hard to master skills. They translate exceptionally well between hardcore PvP as well as enabling DPS for PvE, making them fit quite well in today’s meta. If you love an in your face, take no prisoners sort of play style, then the Stamplar is for you!
Priority Skills
As a Stamina build we have three major options to chose from for weapon progression. We’ll list the three here, and give you pros and cons of where each of these excel. Remember that this build is primarily preparing you for end game PvE, so there might be some missing suggestions if you plan on PvPing. Experiment and find what skills you like the most.
Dual Wield
Dual Wield blends high damage, with plenty of survivability. Many skills will have morph options that either diverge into straight up damage, or offer the player some utility in form of healing or amplifications. Dual Wield boasts the most end game damage, but at the expense of being exposed to a lot of damage due to being melee range. As a Stamina Templar we already have a lot of better skills in our own kit, so don’t worry about grabbing a skill early on, just equip dual wield and generate XP naturally. These skills and passives will be the most important to look out for;
Two Handed https://sivcgi.weebly.com/blog/dmg-mac.
Two Handers fit in ESO’s “meta” from more of a PvP aspect, but have slowly been receiving tweaks to help them feel stronger in PvE content as well. The Two Hander lacks a strong spammable ability, but as a Templar we fix that quite easily. Two handers work wonderfully if you prefer a beefier approach at content, staying alive at the expense of raw damage.
Bows are truly versatile tools in Elder Scrolls Online, giving players ranged damage options, as well as support damage for melee builds. The major flaw of Bows remain to be their lack of defensive power, having the user instead rely on kiting and out ranging their opponents. This weapon skill line fits best as a support option in the meta, used as something referred to as a “back bar” option; due to its high amount of damage over time skills.
Aedric Spear
Dawn’s Wrath
Restoring Light
Priority Passives
Dual Wield
Two Handed
Bow
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Aedric Spear
Dawn’s Wrath
Restoring Light
Nothing here is super important unless you PvP, then they’re all great!
Medium Armor
Gear Suggestions
Find yourself a friend as soon as possible so you can get your hands on great gear. Crafted sets are by far the strongest way to level up in ESO, so hold onto that quest money to pay the bills, or start learning crafting yourself!
The focus with this gear setup is to gain some much needed healing while we level up. Vampire’s Kiss (craftable) heals over time each time you get a kill, which helps with staying power in grinding. The Eternal Hunt (craftable) offers us some great resource management via Stamina Regeneration bonuses. You can also opt to go with a more offensive setup of 5 Hunding’s and Eternal Hunt if you’re grinding with a buddy.
Tips and Miscellaneous
Champion Point Progression
Mage (Blue Tree)
Dps Vs Dmg Dealer Locator
Focus on filling up Mighty, then pumping up Thaumaturge and Master at Arms. Feel free to spend some points between Precise Attacks and Piercing as well. Check the DPS portions below for a finalized look at CP.
Warrior (Red Tree)
A healthy split between Hardy and Elemental Expert until 40 will help reduce damage greatly and improve survivability. After that begin pumping up Iron Clad and Thick Skinned with a 3:1 ratio (3 Iron Clad, 1 Thick Skinned). Check the End Game’s tab to see the final version.
Thief (Green Tree)
Tenacity and Mooncalf are our most important nodes in the Thief, helping resource management greatly. After those hit about 30 (the most you’ll want in them is 43 or 49) start bumping up other nodes like Sprint, Block, Dodge, and CC break cost reduction.
Other Priorities
[Updated for Clockwork City by Gilliamtherogue]
Objective
This build is designed to help players ease into the Stamina Templar role from a PvE DPS perspective. We’ll have some options if you find yourself playing solo, but this is primarily meant for 4 man or 12 man content!
Relevant Changes (Patches, Updates, etc)
[For Dragonbones update]
As of the Dragonbones patch, Stamina Templars will be getting a nice boost to their overall damage production between some class bug fixes, as well as some extra resources when hitting Off Balance targets. Below is an outline of the major things to look out for.
1; Always be watching Off Balance (via addons or in game buff tracking). The icon is a small bluish-purple icon with the silhouette of face with “dizzy swirlies”. As soon as you see this appear, try and line up a fully charged Heavy Attack (Dual Wield is ideal for this) and then use an ability like a DoT. Immediately try to line up another Heavy Attack to utilize the double resources against Off Balanced enemies. You can completely ignore this interaction if you don’t need resources though! Keep in mind you do 70% additional damage with Fully Charged Heavy Attacks on Off Balance targets too, so squeeze that damage in!
The in game visuals for a target being Off Balance
2; The Off Balance immunity is now also recorded as a debuff with the in game or addon buff tracking sources. The icon is a character standing tall and proud, with a bluish-grey color scheme. This will last 15 seconds. When this is debuff reaches 1-2 seconds, you can attempt to charge up a Heavy Attack so that if the target is immediately set Off Balance, you will get additional time to squeeze in more Heavy Attacks.
3; With all of these extra resources we’ll be getting you can now use more Biting Jabs in your rotation, meaning your overall damage in single target and cleave will go up!
4; Biting Jabs will be getting a small damage increase, as well as hitting an extra meter, meaning you’ll be able to hit even more targets than before with it. Jab out!
Skills
Gameboy dmg-01 case. Dual Wield Bar | Main Damage Bar
Bow Bar | Support Damage & Buffs
Gear
(check the trait section in the Consumables section for a better idea for traits and enchants!)
In this section you will find a multitude of options, trying to give every player an idea of what gear to go after. Always try to experiment and find what works best for you, as there is no real universal “best”. Keep in mind that most DPS builds will run very similar gear sets, but there are always deviations depending on the class and play style.
Beginner/Crafted+BoE
Non Trials End Game
Best in Slot (BiS Boys)
Consumables, Race, and Mundus
Food: Bi Health & Stamina food offers the most damage by far, as well as helping our Health pool be sturdy enough. If you prefer more sustain however, try Dubious Cameron Throne (a holiday event recipe). You’ll need to spend some Attribute points in Health to make sure you’re healthy enough though!
Potions: Weapon Power potions (Blessed Thistle + Dragonthorn + Wormwood) to ensure your Savagery and Brutality are up indefinitely. This can get pricey, but try to always use them when fighting tougher content or bosses. You can use junk Stamina potions you find for non serious content.
Race: Redguard remains the best overall choice for both sustain and damage, no doubts about it. Khajiit remains a solid raw damage producing race, but is slightly weaker for the Templar since PotL cannot crit on the explosion. Orcs and Imperials mix a good bit of damage and defensive stats for the solo player or PvPer, while Woodelf remains rather low on the totem pole for PvE. Any race can be done with this build, but if you’re looking to maximize your effectiveness then you’ll want to pick out of the listed races.
Mundus: The best Mundus for PvE damage is by far the Warrior Stone for most Stamina builds. However if you find yourself solo a lot or not with top notch groups, the Lover is a great option as well.
Traits on your Weapons: Traits are highly contextual in terms of what is best. A lot of values change based on group composition, buffs, debuffs, and what kind of player you are. Below is a breakdown of what traits I suggest depending on some of these variables;
Dps Vs Dmg Dealer In Texas
Enchants/Poisons on your Weapons: Enchants again are contextual. Below will explain the most powerful choices.
Traits on your Armor: All Divines boasts the best DPS. You’re free to have Infused on large pieces if you want to enchant for Max Health to help survivability, or Stamina to help a tiiiiny bit with sustain.
Champion Points
This segment shows the optimal CP setup for a player who is well knowledged in animation canceling and their rotation.
If you’re still learning your rotation or don’t have access to groups, try taking a few points out of Thaumaturge and Precise Strikes, and bumping up Piercing and Physical Weapon Expert.
The Mage (Blue)
The Thief (Green)
The Warrior (Red)
RotationDps Vs Dmg Dealer In California
The rotation of the Stamina Templar can be incredibly easy to begin with, but becomes rather difficult if you’re trying to maximize their damage and group utility. Below will give a rough guide line of how to approach playing the Stamina Templar in a single target encounter. There is also a simple video showing how our rotation might look in a single target fight.
* denotes an optional step that not every player will want to do. These can be considered extra steps until you are comfortable with the “base” rotation.
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